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FantaSciCon will be
hosting Role
Playing Games through out the weekend.
Are you a
Game-A-Holic?
If so, FantaSciCon Wants You. As in
Programming, we
need dedicated
Game Masters to keep our Gaming Members
busy. If
you
are interested in running games at FantaSciCon
please
contact us
at fantascicon@gmail.com. Games for FantaSciCon 2011
Title:
Trouble in Ziegekugeln Synopsis: Once again there is trouble in the small village of Ziegekugeln, the villages was recently besieged by a group of beastmen. A local group of heroes managed to drive the beastmen off and were rewarded handsomely by the townspeople. Now it appears the heroes have been kidnapped and with the townsfolk broke there is no way to pay the ransom. If only another group of heroes could step in and save the day.... Title: All The Young Dudes Synopsis: A swashbuckling romp in a large port where a new fad sweeping through the young nobles causing them to don masks and take to the streets at night as local vigilantes. The humor of it all is quickly lost as lines are crossed and innocents injured. The City watch can no longer ignore the rich youth's folly. A league of ladies has beseeched the PCs to find the cause before more youths are jailed and more noble names tarnished. Title: The Long
Way Home
Game Master: Adam Coker Game System : Savage Worlds Number of Players: 2-6 Experience Required: None Synopsis: The War for
Independence is over. The remaining members of Keener's Irregulars are
finally done fighting. All that stands between them and home are the
Blue Ridge Mountains and time. The men want nothing more than to have a
quiet ride back. But, fate is not so kind. Can they stand against what
comes? Will they fight one more battle for the fate of a stranger's
very soul?
Title: The Howling
Mines of Mystery
Game Master: Adam Coker Game System : Savage Worlds Number of Players: 3-6 Experience Required: None Synopsis: Once again, the
illustrious and brave members of Burkman's Gentlemen's Explorers Club
must answer a call for aid! George Burkman received an urgent telegram
from an old friend. His son had been kidnapped and taken to darkest
Africa. His friend cannot pay the ransom demanded and is asking for
help. Only the Stalwart Adventurers can possibly rescue the young man
and defeat the villains that would perpetrate such a heinous act!
Title: The Black Bell of St Mary's Game Master: Wayne Ligon Game System : Savage Worlds Number of Players: 2-6 Experience Required: None Synopsis: A dying man, a
treasure map, and a race to find a hidden fortune. A group of
disreputable characters converge on the tiny border town of St Mary,
New Mexico in 1864 in search of enough wealth to set them up for life.
Too bad others have the same idea. For whom does the bell toll?
Title: Spacial Delivery Game Master: Wayne Ligon Game System : Savage Worlds Number of Players: 2-6 Experience Required: None Synopsis: "Adventure is
what happens when things go wrong." The year is 3209 and mankind has
spread out to the stars. Some things remain the same, however, and one
of those is that crossing the wrong people has consequences. You did
that once and your career with The Company went south. Now you're a
button pusher on an automated freighter ship servicing the outer rim
outposts. You are underpaid, over-qualified, and if the airlock still
worked you'd probably throw yourself out of it. You come out of
hypersleep in the darkness between stars, the proximity alert blaring
in your ear. Something has gone very badly wrong.... Can a crew
of mismatched misfits and screw-ups survive to find out that the light
at the end of the tunnel is an oncoming train?
Game Master: Alex Smith Game System : WFRP 2nd Ed. Number of Players: 2-6 Experience Required: None Synopsis: The
Coaching Inns of the Empire are famous for there food shelter and
safety. That, after all, is why you all stopped at one for the night.
Dawn saw your safe haven surrounded by bloodthirsty Orcs bent on
turning the walls of the inn into an oven to cook their next meal. It's
fight hard or feed the greenskins in this action packed last stand
adventure.
Title: The Last Druid Game Master: Alex Smith Game System : Mutants and Masterminds 2nd Ed. Number of Players: 2-6 Experience Required: None Synopsis: For
years the dark Fae of the Appalachians have
maneuvered to harm or kill as many mortals as possible. Throughout that
time the arch-druid has thwarted them calling time and again on the
con-goers of HallowCon and FantaSciCon for aid. Now the Arch-Druid
himself has been taken and the unseelie forces are close to finding the
treasure they have been seeking all along. Once again a group of
con-goers must take a stand against evil. This time armed only with the
staff of the lost druid and no sure way to unleash the powers he has
granted in the past.
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