Take Me Home
 
Role Play Gaming
 

    FantaSciCon will be hosting Role Playing Games through out the weekend. Are you a Game-A-Holic? If so, FantaSciCon Wants You. As in Programming, we need dedicated Game Masters to keep our Gaming Members busy. If you are interested in running games at FantaSciCon please contact us at fantascicon@gmail.com.
    Our Game Masters will receive the same $5 discount on memberships as our staff.

Games for FantaSciCon 2011
 
 

Title:  Trouble in Ziegekugeln
Game Master: Terrell
Game System : WFRP
Number of Players: 6
Experience Required: N/A

Synopsis:  Once again there is trouble in the small village of Ziegekugeln, the villages was recently besieged by a group of beastmen.  A local group of heroes managed to drive the beastmen off and were rewarded handsomely by the townspeople.  Now it appears the heroes have been kidnapped and with the townsfolk broke there is no way to pay the ransom.  If only another group of heroes could step in and save the day....

 
 

Title:  All The Young Dudes
Game Master: Terrell
Game System : NWOD
Number of Players: 6
Experience Required: N/A

Synopsis:  A swashbuckling romp in a large port where a new fad sweeping through the young nobles causing them to don masks and take to the streets at night as local vigilantes.  The humor of it all is quickly lost as lines are crossed and innocents injured.  The City watch can no longer ignore the rich youth's folly.  A league of ladies has beseeched the PCs to find the cause before more youths are jailed and more noble names tarnished.

 
  Title: The Long Way Home
Game Master: Adam Coker
Game System : Savage Worlds
Number of Players: 2-6
Experience Required: None
Synopsis: The War for Independence is over. The remaining members of Keener's Irregulars are finally done fighting. All that stands between them and home are the Blue Ridge Mountains and time. The men want nothing more than to have a quiet ride back. But, fate is not so kind. Can they stand against what comes? Will they fight one more battle for the fate of a stranger's very soul?
 
 
Title: The Howling Mines of Mystery
Game Master: Adam Coker
Game System : Savage Worlds
Number of Players: 3-6
Experience Required: None
Synopsis: Once again, the illustrious and brave members of Burkman's Gentlemen's Explorers Club must answer a call for aid! George Burkman received an urgent telegram from an old friend. His son had been kidnapped and taken to darkest Africa. His friend cannot pay the ransom demanded and is asking for help. Only the Stalwart Adventurers can possibly rescue the young man and defeat the villains that would perpetrate such a heinous act!



Title: The Black Bell of St Mary's
Game Master: Wayne Ligon
Game System : Savage Worlds
Number of Players: 2-6
Experience Required: None
Synopsis: A dying man, a treasure map, and a race to find a hidden fortune. A group of disreputable characters converge on the tiny border town of St Mary, New Mexico in 1864 in search of enough wealth to set them up for life. Too bad others have the same idea. For whom does the bell toll?


Title: Spacial Delivery
Game Master: Wayne Ligon
Game System : Savage Worlds
Number of Players: 2-6
Experience Required: None
Synopsis: "Adventure is what happens when things go wrong." The year is 3209 and mankind has spread out to the stars. Some things remain the same, however, and one of those is that crossing the wrong people has consequences. You did that once and your career with The Company went south. Now you're a button pusher on an automated freighter ship servicing the outer rim outposts. You are underpaid, over-qualified, and if the airlock still worked you'd probably throw yourself out of it. You come out of hypersleep in the darkness between stars, the proximity alert blaring in your  ear. Something has gone very badly wrong.... Can a crew of mismatched misfits and screw-ups survive to find out that the light at the end of the tunnel is an oncoming train?

Title: Safe Haven
Game Master: Alex Smith
Game System : WFRP 2nd Ed.
Number of Players: 2-6
Experience Required: None
Synopsis: The Coaching Inns of the Empire are famous for there food shelter and safety. That, after all, is why you all stopped at one for the night. Dawn saw your safe haven surrounded by bloodthirsty Orcs bent on turning the walls of the inn into an oven to cook their next meal. It's fight hard or feed the greenskins in this action packed last stand adventure.


Title:
The Last Druid
Game Master: Alex Smith
Game System : Mutants and Masterminds 2nd Ed.
Number of Players: 2-6
Experience Required: None
Synopsis: For years the dark Fae of the Appalachians have maneuvered to harm or kill as many mortals as possible. Throughout that time the arch-druid has thwarted them calling time and again on the con-goers of HallowCon and FantaSciCon for aid. Now the Arch-Druid himself has been taken and the unseelie forces are close to finding the treasure they have been seeking all along. Once again a group of con-goers must take a stand against evil. This time armed only with the staff of the lost druid and no sure way to unleash the powers he has granted in the past.



 
 



 


 
 


 
 

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